COURSES IN BERLIN

Gamification

Gamification

GAMIFICATION
INTRODUCTION
Games, in any form, increase motivation through engagement. Nowhere else is this more important than education. Nothing demonstrates a general lack of student motivation quite like the striking high school dropout rates.
Educators have tested this theory and seen positive results. There are a variety of ways to introduce your classroom to the gamification of education and we’re providing you with just a few ideas. We hope to spark a discussion on gamifying education so that educators can discuss the topic more thoroughly and provide examples in which they have used gamification to make learning more engaging.
The use of games allows students to fail, overcome, and persevere. Students are given a sense of agency?in games, they control the choices they make, and the more agency students have, the better students do.
Those who resist gamification in education often cite its improper use of rewards as a motivator. Critics argue that relying on games can be detrimental to intrinsic motivation. Receiving a badge for a job well done is meaningless without an understanding of what specific skills this badge rewards. We agree; games can’t be used to replace pedagogy, but can be used to enhance the overall learning experience.

DAY 1
Introduction
Course overview and logistics
Gamification defined
Why study gamification?
History of gamification
Categories and examples
Usability and accessibility of the game based methods

DAY 2
Gamification in context
What is a game?
Games and Play
Video games
Advantages and disadvantages game based usages in educational processes

DAY 3
A range wide of games that can be used covering different content and activities to support learning and communication
Best practice approaches and practical examples for using game based tools and methods of games & gamification in education in different countries
DAY 4
Responsible and safe use of game-based learning
Group sharing sessions to enable applying the social games in their classroom settings
DAY 5
Designing, planning and writing sample units of lesson plans that deploy the game based methods & gamification approaches
DAY 6
Know how to use the different features of game based learning & gamification in education
Know how to choose Serious games for school education
DAY 7
Learn how to use game based for iPad, Android, Win8 and other mobile devices in learning.

OUTPUTS
Increases learner engagement.
Makes eLearning fun and interactive.
Improves knowledge absorption and retention.
Gives learners the opportunity to see real world applications.
Enhances the overall learning experience for all age groups.
Positive attitude towards learning. There are many subjects that students are usually not fond of.
Improved Attention Span.
Reduced Disruptive Behaviour. ...
Improved Student Thought Process.
Better Communication Skills.



Please contact for the course modules and objectives.
Tailor Made courses can be organized for the subjects upon your request.
Europass and Certificate of attendance with description of training content and time input.